There just aren’t many games that can hold a candle to the over-the-top, badass things you can pull off in Dying Light 2. Another time I escaped a horde of zombies by wallrunning on the sides of skyscrapers as the dummies that pursued me leapt to their depths. Once I escaped from the top of a skyscraper by grabbing a zombie, jumping off the roof, and riding him all the way down until he softened my fall at the bottom. Since the city streets are flooded with the undead by night and not-yet-dead bandits by day, sticking to rooftops quickly becomes one of the most intricate and high-stakes games of “The Floor is Lava” of all time – and it’s consistently entertaining even when you’re just running from point A to point B.Īs you level up, a repertoire of over 20 unlockable parkour skills allows you to navigate the city in new ways, including running on walls, sliding under tight spaces, and – if you’re really in a tight spot – springboarding off the heads of zombies to get away. You’ll leap from building to building, scale skyscrapers, and even swing around with a grappling hook with intuitive ease. Your biggest asset in this – and the biggest highlight of Dying Light 2, by a mile – is its liberating and smooth parkour system, which improves upon the first game’s already impressive toolbox. The distinct feel to each part of the day-night cycle creates a balance in what types of things you’ll get up to: you’ll need to spend nights delving into abandoned subway stations, power plants, and hospitals to gather new weapons and crafting materials, completing missions along the way by day you travel through the city and complete story missions outdoors unless you absolutely have to go inside.
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